3D Character Artist
Lanterns Studios · Grand Tunis Metropolitan Area
Description du poste
About the role
Lanterns, an independent narrative‑focused video game studio, is seeking a 3D Character Artist on a project basis to create high‑quality, game‑ready characters.
Key responsibilities
- Sculpt and model realistic or stylized 3D characters, including clothing and accessories.
- Perform retopology, optimization, UV creation and texture painting using a PBR workflow.
- Deliver both high‑ and low‑poly meshes ready for Unreal Engine integration while meeting technical and animation constraints.
- Collaborate remotely with art and technical teams, incorporate feedback and ensure consistency.
Required profile
- Strong understanding of anatomy, proportions and character design.
- Solid knowledge of real‑time character production pipelines (topology, PBR, normal/displacement maps).
- Ability to work independently, meet deadlines and communicate effectively.
Required skills
- Expertise in ZBrush or Blender for character sculpting.
- Proficiency with Substance Painter and Photoshop.
- Experience creating game‑ready characters optimized for Unreal Engine (UE5 preferred).
- Familiarity with rigging, animation requirements and hair workflows (cards or groom systems).
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Lanterns Studios
Grand Tunis Metropolitan Area