3D Character Artist
Lanterns Studios · Grand Tunis Metropolitan Area
Job description
About the role
Lanterns, an independent narrative‑focused video game studio, is seeking a 3D Character Artist on a project basis to create high‑quality, game‑ready characters.
Key responsibilities
- Sculpt and model realistic or stylized 3D characters, including clothing and accessories.
- Perform retopology, optimization, UV creation and texture painting using a PBR workflow.
- Deliver both high‑ and low‑poly meshes ready for Unreal Engine integration while meeting technical and animation constraints.
- Collaborate remotely with art and technical teams, incorporate feedback and ensure consistency.
Required profile
- Strong understanding of anatomy, proportions and character design.
- Solid knowledge of real‑time character production pipelines (topology, PBR, normal/displacement maps).
- Ability to work independently, meet deadlines and communicate effectively.
Required skills
- Expertise in ZBrush or Blender for character sculpting.
- Proficiency with Substance Painter and Photoshop.
- Experience creating game‑ready characters optimized for Unreal Engine (UE5 preferred).
- Familiarity with rigging, animation requirements and hair workflows (cards or groom systems).
Questions fréquentes
Why are you reporting this job?
Explore further
Salaries, guides and searches in Tunisia.
Salaries by job title
Apply in 30 seconds
Enter your email to apply. An account will be created automatically.
By continuing, you accept our terms of use.
Already have an account? Login
A question about this job?
Ask it here: you will get the full job summary by e-mail, right away.
Published 3 hours ago
Expires 1 month from now
4 views · 0 interested
Boost your chances
Upload your CV — we will match you with relevant openings.
Analyzing your CV...
Lanterns Studios
Grand Tunis Metropolitan Area